Window_Base

Publié le par chindan

#============================================
# ¡ Window_Base
#----------------------------------------------
# @ƒQ[ƒ€’†‚Ì‚·‚ׂẴEƒBƒ“ƒhƒE‚̃X[ƒp[ƒNƒ‰ƒX‚Å‚·B
#============================================

class Window_Base < Window
#------------------------------------------
# œ ƒIƒuƒWƒFƒNƒg‰Šú‰»
# x : ƒEƒBƒ“ƒhƒE‚Ì X À•W
# y : ƒEƒBƒ“ƒhƒE‚Ì Y À•W
# width : ƒEƒBƒ“ƒhƒE‚Ì•
# height : ƒEƒBƒ“ƒhƒE‚̍‚‚³
#------------------------------------------
def initialize(x, y, width, height)
super()
@windowskin_name = $game_system.windowskin_name
self.windowskin = RPG::Cache.windowskin(@windowskin_name)
self.x = x
self.y = y
self.width = width
self.height = height
self.z = 100
end
#------------------------------------------
# œ ‰ð•ú
#------------------------------------------
def dispose
# ƒEƒBƒ“ƒhƒE“à—e‚̃rƒbƒgƒ}ƒbƒv‚ªÝ’肳‚ê‚Ä‚¢‚ê‚Ήð•ú
if self.contents != nil
self.contents.dispose
end
super
end
#------------------------------------------
# œ •¶ŽšFŽæ“¾
# n : •¶ŽšF”ԍ† (0`7)
#------------------------------------------
def text_color(n)
case n
when 0
return Color.new(255, 255, 255, 255)
when 1
return Color.new(128, 128, 255, 255)
when 2
return Color.new(255, 128, 128, 255)
when 3
return Color.new(128, 255, 128, 255)
when 4
return Color.new(128, 255, 255, 255)
when 5
return Color.new(255, 128, 255, 255)
when 6
return Color.new(255, 255, 128, 255)
when 7
return Color.new(192, 192, 192, 255)
else
normal_color
end
end
#------------------------------------------
# œ ’ʏ핶ŽšF‚̎擾
#------------------------------------------
def normal_color
return Color.new(255, 255, 255, 255)
end
#------------------------------------------
# œ –³Œø•¶ŽšF‚̎擾
#------------------------------------------
def disabled_color
return Color.new(255, 255, 255, 128)
end
#------------------------------------------
# œ ƒVƒXƒeƒ€•¶ŽšF‚̎擾
#------------------------------------------
def system_color
return Color.new(192, 224, 255, 255)
end
#------------------------------------------
# œ ƒsƒ“ƒ`•¶ŽšF‚̎擾
#------------------------------------------
def crisis_color
return Color.new(255, 255, 64, 255)
end
#------------------------------------------
# œ í“¬•s”•¶ŽšF‚̎擾
#------------------------------------------
def knockout_color
return Color.new(255, 64, 0)
end
#------------------------------------------
# œ ƒtƒŒ[ƒ€XV
#------------------------------------------
def update
super
# ƒEƒBƒ“ƒhƒEƒXƒLƒ“‚ª•ÏX‚³‚ꂽê‡AÄÝ’è
if $game_system.windowskin_name != @windowskin_name
@windowskin_name = $game_system.windowskin_name
self.windowskin = RPG::Cache.windowskin(@windowskin_name)
end
end
#------------------------------------------
# œ ƒOƒ‰ƒtƒBƒbƒN‚Ì•`‰æ
# actor : ƒAƒNƒ^[
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
#------------------------------------------
def draw_actor_graphic(actor, x, y)
bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
cw = bitmap.width / 4
ch = bitmap.height / 4
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect)
end
#------------------------------------------
# œ –¼‘O‚Ì•`‰æ
# actor : ƒAƒNƒ^[
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
#------------------------------------------
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x, y, 120, 32, actor.name)
end
#------------------------------------------
# œ ƒNƒ‰ƒX‚Ì•`‰æ
# actor : ƒAƒNƒ^[
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
#------------------------------------------
def draw_actor_class(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x, y, 236, 32, actor.class_name)
end
#------------------------------------------
# œ ƒŒƒxƒ‹‚Ì•`‰æ
# actor : ƒAƒNƒ^[
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
#------------------------------------------
def draw_actor_level(actor, x, y)
self.contents.font.color = system_color
self.contents.draw_text(x, y, 32, 32, "Lv")
self.contents.font.color = normal_color
self.contents.draw_text(x + 32, y, 24, 32, actor.level.to_s, 2)
end
#------------------------------------------
# œ •`‰æ—p‚̃Xƒe[ƒg•¶Žš—ñì¬
# actor : ƒAƒNƒ^[
# width : •`‰ææ‚Ì•
# need_normal : [³í] ‚ª•K—v‚©‚Ç‚¤‚© (true / false)
#------------------------------------------
def make_battler_state_text(battler, width, need_normal)
# Š‡ŒÊ‚Ì•‚ðŽæ“¾
brackets_width = self.contents.text_size("[]").width
# ƒXƒe[ƒg–¼‚Ì•¶Žš—ñ‚ðì¬
text = ""
for i in battler.states
if $data_states[i].rating >= 1
if text == ""
text = $data_states[i].name
else
new_text = text + "/" + $data_states[i].name
text_width = self.contents.text_size(new_text).width
if text_width > width - brackets_width
break
end
text = new_text
end
end
end
# ƒXƒe[ƒg–¼‚Ì•¶Žš—ñ‚ª‹ó‚̏ꍇ‚Í "[³í]" ‚É‚·‚é
if text == ""
if need_normal
text = "[Normal]"
end
else
# Š‡ŒÊ‚ð‚‚¯‚é
text = "[" + text + "]"
end
# Š®¬‚µ‚½•¶Žš—ñ‚ð•Ô‚·
return text
end
#------------------------------------------
# œ ƒXƒe[ƒg‚Ì•`‰æ
# actor : ƒAƒNƒ^[
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
# width : •`‰ææ‚Ì•
#------------------------------------------
def draw_actor_state(actor, x, y, width = 120)
text = make_battler_state_text(actor, width, true)
self.contents.font.color = actor.hp == 0 ? knockout_color : normal_color
self.contents.draw_text(x, y, width, 32, text)
end
#------------------------------------------
# œ EXP ‚Ì•`‰æ
# actor : ƒAƒNƒ^[
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
#------------------------------------------
def draw_actor_exp(actor, x, y)
self.contents.font.color = system_color
self.contents.draw_text(x, y, 24, 32, "E")
self.contents.font.color = normal_color
self.contents.draw_text(x + 24, y, 84, 32, actor.exp_s, 2)
self.contents.draw_text(x + 108, y, 12, 32, "/", 1)
self.contents.draw_text(x + 120, y, 84, 32, actor.next_exp_s)
end
#------------------------------------------
# œ HP ‚Ì•`‰æ
# actor : ƒAƒNƒ^[
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
# width : •`‰ææ‚Ì•
#------------------------------------------
def draw_actor_hp(actor, x, y, width = 144)
# •¶Žš—ñ "HP" ‚ð•`‰æ
self.contents.font.color = system_color
self.contents.draw_text(x, y, 32, 32, $data_system.words.hp)
# MaxHP ‚ð•`‰æ‚·‚éƒXƒy[ƒX‚ª‚ ‚é‚©ŒvŽZ
if width - 32 >= 108
hp_x = x + width - 108
flag = true
elsif width - 32 >= 48
hp_x = x + width - 48
flag = false
end
# HP ‚ð•`‰æ
self.contents.font.color = actor.hp == 0 ? knockout_color :
actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
self.contents.draw_text(hp_x, y, 48, 32, actor.hp.to_s, 2)
# MaxHP ‚ð•`‰æ
if flag
self.contents.font.color = normal_color
self.contents.draw_text(hp_x + 48, y, 12, 32, "/", 1)
self.contents.draw_text(hp_x + 60, y, 48, 32, actor.maxhp.to_s)
end
end
#------------------------------------------
# œ SP ‚Ì•`‰æ
# actor : ƒAƒNƒ^[
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
# width : •`‰ææ‚Ì•
#------------------------------------------
def draw_actor_sp(actor, x, y, width = 144)
# •¶Žš—ñ "SP" ‚ð•`‰æ
self.contents.font.color = system_color
self.contents.draw_text(x, y, 32, 32, $data_system.words.sp)
# MaxSP ‚ð•`‰æ‚·‚éƒXƒy[ƒX‚ª‚ ‚é‚©ŒvŽZ
if width - 32 >= 108
sp_x = x + width - 108
flag = true
elsif width - 32 >= 48
sp_x = x + width - 48
flag = false
end
# SP ‚ð•`‰æ
self.contents.font.color = actor.sp == 0 ? knockout_color :
actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
self.contents.draw_text(sp_x, y, 48, 32, actor.sp.to_s, 2)
# MaxSP ‚ð•`‰æ
if flag
self.contents.font.color = normal_color
self.contents.draw_text(sp_x + 48, y, 12, 32, "/", 1)
self.contents.draw_text(sp_x + 60, y, 48, 32, actor.maxsp.to_s)
end
end
#------------------------------------------
# œ ƒpƒ‰ƒ[ƒ^‚Ì•`‰æ
# actor : ƒAƒNƒ^[
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
# type : ƒpƒ‰ƒ[ƒ^‚̎í—Þ (0`6)
#------------------------------------------
def draw_actor_parameter(actor, x, y, type)
case type
when 0
parameter_name = $data_system.words.atk
parameter_value = actor.atk
when 1
parameter_name = $data_system.words.pdef
parameter_value = actor.pdef
when 2
parameter_name = $data_system.words.mdef
parameter_value = actor.mdef
when 3
parameter_name = $data_system.words.str
parameter_value = actor.str
when 4
parameter_name = $data_system.words.dex
parameter_value = actor.dex
when 5
parameter_name = $data_system.words.agi
parameter_value = actor.agi
when 6
parameter_name = $data_system.words.int
parameter_value = actor.int
end
self.contents.font.color = system_color
self.contents.draw_text(x, y, 120, 32, parameter_name)
self.contents.font.color = normal_color
self.contents.draw_text(x + 120, y, 36, 32, parameter_value.to_s, 2)
end
#------------------------------------------
# œ ƒAƒCƒeƒ€–¼‚Ì•`‰æ
# item : ƒAƒCƒeƒ€
# x : •`‰ææ X À•W
# y : •`‰ææ Y À•W
#------------------------------------------
def draw_item_name(item, x, y)
if item == nil
return
end
bitmap = RPG::Cache.icon(item.icon_name)
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
self.contents.font.color = normal_color
self.contents.draw_text(x + 28, y, 212, 32, item.name)
end
end

# --------------------------------
def up_color
return Color.new(74, 210, 74)
end
# --------------------------------
def down_color
return Color.new(170, 170, 170)
end

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